A 2d-platformer where the goal is to complete as many stages as fast as possible by guiding Blobula the Blob to exit of each stage.
This is a game I did outside of class at Full Sail. This was the result of about a year of research into mass/spring systems and 2D collision (although the game was developed over three months). When I created this game, I wanted to make it as data-driven as possible. With this in mind, I created a map editor in C# that allows for fast level construction.